Overview

Students studying GCSE Electronics Products at George Spencer Academy follow the AQA Specification. Details of which can be found by clicking here.

 

Electronic Products is broken down into 2 units:

  • Unit 1 (45401) - Written Paper - 2 hours - 120 marks - 40% (Candidates answer all questions in two sections - Pre-release material issued.)
  • Unit 2 (45402) - Approximately 45 hours - 90 marks - 60% (Consists of a single design and make activity from a range of board set tasks. The controlled assessment is taught through the production of a concise design portfolio and the development of a new product.)

 

What is involved?

  • How to develop a specification for a new product
  • How to analyse existing products
  • How to generate a range of design proposals
  • How to use the internet to research ideas
  • Product planning and development
  • How to select materials and work with tools and equipment
  • How to evaluate products by tasting and testing them
  • How to improve ICT skills and learn all about CAD and CAM
  • Developing awareness of consumer requirements of a product
  • Analyse products and the processes used to manufacture them
  • Work practically with materials and components
  • Sustainable considerations of design and make.

 

Key Dates

Students are given deadline dates throughout the controlled assessment.

 

Who should study this course?

  • Any student that is interested in how electronic products are designed and made
  • If the opportunity to learn in a practical and realistic way and apply your skills in work related situations appeals to you
  • If developing knowledge and understanding of resistant materials with electronics interests you
  • Any student who enjoys using computers to design, program and make products that move, emit sound or light
  • Having an interest in designing and making products that have that added something extra!

 

How will this course lead to careers involving Electronics?

The range of Engineering careers is too numerous to list, but could include working in industries such as: Aeronautical, Marine, Automotive, Mechanical, Electronics, Telecommunications, Computer systems, Robotics, Health, Construction, Energy and many more!

Overview

In Year 9 students build on skills gained in Year 7 and 8 along with learning new techniques required for their GCSE course in Electronic Products. Lessons are structured to gain knowledge and practice of skills preparing them for future design and make tasks.

 

What is involved?

Students will be introduced to a range of electronic processes that will allow them to gain skills in the identification and placement of various electronic components. A working knowledge of circuits from using basic components to IC and PIC based applications will be gained. Students will gradually develop their knowledge and understanding of concepts and see the complexity of the circuits they create increase. Students will develop soldering skills and independence in problem solving and finding logical solutions to create products.

 

The sustainability of electrical systems and components and how society and industry has changed as a result will be studied. Students will also learn how computers can be used in the design and manufacturing process. Along with completing a variety of practical skills students will also develop their communication and creative thinking skills, in preparation for completing their GCSE coursework in Year 10. Student's work on a range of focused based practical tasks. Some examples of the students work can be seen below:

 

 

Examples-of-Work---Systems--Control-2

Overview

Students studying GCSE Graphics Products at George Spencer Academy follow the AQA Specification. Details of which can be found by clicking here

  

Unit 1 - Written Paper (45501) - (2 hours 120 marks - 40%)

  • Candidates answer all questions in two sections
  • Pre-release material issued.

  

Unit 2 - Design and Making Practice (45502) (Approximately 45 hours - 90 marks - 60%)  

  • Consists of a single design and make activity from a range of board set tasks.
  • The controlled assessment is taught through the production of a concise design portfolio and the development of a new product.
  • The set tasks can be one of the folliwng:
    • Pop up book
    • Four fold CD cover and POS display
    • Film display & posters

 

What is involved?

In Graphic Products you will learn a range of drawing and sketching techniques through varied exercises and short assignments. Learning how to draw accurately in 3D by hand and with a computer using Techsoft 2D Design and CAD/CAM to aid the design and manufacture of products using Sketch Up and Photoshop. Theory work will focus on graphics in industry and will include the properties of graphic materials and media, printing methods, product analysis, manufacturing processes and the use of ICT in production. You will be required to look at commercial products and decide how well they satisfy consumer needs. You'll also be asked to consider how those needs relate to moral, social, ethical and environmental issues.

 

Key Dates

Students are given deadline dates throughout the controlled assessment.

 

Who should study this course?

Any student wishing to enter the fascinating and demanding world of product design. Any student wanting to gain skills which will be useful in a wide range of jobs, in further study of Design and Technology and in personal life.

How will this course lead to careers involving Design?

Examples of career paths in graphics include: advertising and marketing, product design, graphic design, web design, computer game design, interior design and exhibition design.

Overview 

Through a variety of creative and practical activities pupils are encouraged to think creatively, become problem solvers, innovators and design products. Students explore the use of materials, new and old, learn practical making skills, understand how to apply form, shape, aesthetics and ergonomics to create functioning product.

 

Units of Study

Board Game Project: Students design and make an electronic dice board game that will be capable of being used in a variety of situations. The dice should have a clearly visible light output to show the number "thrown" and use standard electronic components. The students use elements of Resistant Materials, Graphics and Electronics to create their game. Students are introduced to elements of Control in which they learn how to perform basic programming, using computer software incorporating flowchart theory to create a random number generator used to replicate the actions of a dice.


See some examples of excellent practical pieces of work produced by these year groups below. The students have 'Aimed Higher' and produced outcomes of high quality.


Examples-of-Work---Systems--Control-1

Overview

In Year 9 students build on skills gained in Year 7 and 8 along with learning new techniques required for their GCSE course in Graphics Products. Lessons are structured to gain knowledge and practice of skills preparing them for future design and make tasks.

 

What is involved?

- Drawing skills
- Computer Aided Design (CAD),
- Computer Aided Manufacturing (CAM)
- How to select and use appropriate tools.

In Year 9 students with complete a variety of drawing skills and computer skills which they will use in Year 10 for their Controlled Assignment. They will develop their communication and creative thinking skills, in preparation for completing their GCSE coursework in Year 10.

 

They will complete the following projects:

- Drawing skills (one point perspective, two point perspective, isometric, exploded , orthographic and information drawing techniques)

- Innovative Packaging (2D design & laser cutter and Adobe Photoshop and modelling.

- Animated Film (relaunch of DVD and POS Display) Sketch up, 2D Design & laser cutter, modelling and Adobe Photoshop.

 

Innovative-Packaging